﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class PickItemUIForm : BaseUIForm
{

    public override void OnPointerClick(PointerEventData pointerEventData)
    {
        //Debug.Log("1111");
        //OpenUIForm(UIFormConst.PickItemUIForm);
        ////EventNodeCore.GetInstance().SendMessage(EventDef.PickSomeThing, weaponData, null);
        ////SpawnLivingsItem();
    }
}
